Give them jobs
Tap a slime and it builds a stair, digs a tunnel, blocks the way or goes off with a pop. Fourteen skills, a handful per level, and never quite enough of them.








A goopy puzzle about brainless slimes
Slimings are small, squishy and completely brainless. Left alone, they follow each other off a cliff, into a drain or straight into a flame.
Luckily, they have you.
Tap a slime and it builds a stair, digs a tunnel, blocks the way or goes off with a pop. Fourteen skills, a handful per level, and never quite enough of them.
Two slimes become one bigger slime. One splits into several. Every glob counts: where the goo goes is the puzzle.
Water, Fire, Toxic, Radioactive and Earth. Fire and Water make Steam. Two glowing slimes make a Meltdown, and you will want to be somewhere else.
A most remarkable creature, observed in the wild.
Every one of them was solved from start to finish before it reached you.
Stairs, tunnels and the first merge. Then Water, Fire, and a reactor nobody should have left on.
Toxic goo, glowing goo, rats, and water that goes exactly where water goes.
Earth, boulders, moths, powder kegs and one very long fuse.
The furnaces are warming up.
Tap one to watch. They all have sound, except the one that says it doesn’t.
Six moments from the three chapters, exactly as the game draws them.






The slimes are on their way to more screens. They don’t know that, of course.
First
On the App Store: pre-order now, out worldwide on December 10.
Next
On Steam.
After that
Phones and tablets.
On iPhone and iPad the first 10 levels are free. One purchase opens the other 98 levels of the Laboratory, the Drains and the Fungal Caverns, with Family Sharing.
On the App StorePre-order now for iPhone and iPad. Out worldwide on December 10